![]() It can be good for laughs and for getting someone to take a hard look at their point of view. Prodding certainly has its purpose and time. But constant antagonizers rarely win favor. Maybe they simply enjoy being aggressive and find that casually lobbing grenades into conversations is the best way to do this. Maybe they enjoy taking a scalpel to someone’s comment or point of view to understand more but instead misread cues and end up getting a rise out of the person instead. Maybe they provoke people because they find it entertaining to watch them squirm. It just kind of chugs along.We all know a person or three who enjoys being antagonistic for the sake of being antagonistic. Not in a “read between the lines” kind of way, but rather, “why did things unfold this way?” There’s no growing threat that leads to a terrific climax. By the end, I had some questions I felt I wasn’t provided answers for. It’s sort of flat throughout, and I was left a bit confused about how some of it progresses. ![]() However, it never really gets to that point. The way it started, I half expected it to start out relatively normal while gradually piling on the horror as it continues. It’s not bad, but it never quite makes it above the waves. There’s backstory floating on the waves, but I never found much of it to be very interesting.įor that matter, the narrative is pretty weak. While some of the characters are relatively well-defined, not much is done with the dialogue system. Not that I expected a lot of action here, but chugging back and forth from the different locations can grow a little stale over its 10-ish hour playtime. The relaxed mindset is probably the best one to go into Dredge with.
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